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Boot Up

19 May

Another term, another blog. But this time around, we be gamin’.


Consider this the obligatory initial post where I introduce my new blog and explain how I intend to do great things with it.

Well, maybe not so great.

While there are far nobler blogs out there in cyberspace dedicated to solving world hunger or abolishing meat-eating, and more original topics that I could take advantage of (although erecting a giant AT-AT would, surprisingly, not be an original topic, so I could be wrong about this) I’m out to create yet another blog that discusses the wide world of video games.

Despite the apparent frivolity of this blog, there’s a good chance that you will be more interested in it (or at least another gaming blog that is better written by someone more knowledgeable than myself) than a PETA, Greenpeace or Habitat for Humanity blog. And you should be ashamed of yourself. But it’s only natural. After all, animal rights, environmental preservation and poverty are heavy, serious matters. Gaming allows you to escape all of that, at least for a moment. Gaming—whether it be video gaming, board gaming, card gaming, etc.—is fun, and almost all of us are interested in it, or at least connected to it in some way.

Some of us are more connected to gaming than others.

But are video games only important to us as a form of escapist technology? Do they offer something more socially, academically or artistically? Video games are certainly influential economically, as the industry rakes in billions of dollars annually, so there must be more to them, right?

(Immediately I think of the most successful television series currently running—Two and a Half Men—and already this logic sounds foolish. But nonetheless…)

This blog is a class project for the University of Waterloo‘s English 794 “Video Game Theory” course, and will examine the above questions as the term (which runs from May-August 2011) continues. Some topics, such as the artistic merit of video games and the presence of narrative of video games, have already been talked about in-class, and I hope to reflect upon those discussions here shortly.

What else can you look forward to? Well, game reviews and reading responses to be sure (since this is, after all, a class project), but I will also be collecting useful or interesting articles and videos that I find online in the right-hand navigation column of this page. I will also be updating a Twitter feed, which you can follow right here on my blog, or through Twitter (obviously): @DyldeGamer

Happy gaming,

Dyldebeest

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2 Comments

Posted by on May 19, 2011 in Miscellaneous Thoughts

 

Tags: , , , , , , , , , , , ,

2 responses to “Boot Up

  1. Philip Saretsky

    May 20, 2011 at 7:30 pm

    Good timing for launching this blog. I say that because in the past video games have never held much artistic merit but, over the past few years that has slowly begun to change. Companies are realizing more and more the importance of story and art in video games and as a result we are starting to see video games becoming recognized as more than just mindless time syncs. Especially with LA Noire being an “Official Selection at the 2011 Tribeca Film Festival […] the first time ever that a video game has been recognized by the festival” (http://www.joystiq.com/2011/03/29/l-a-noire-subject-of-tribeca-film-festival-special-event/). I like seeing the direction that video games are headed and I also look forward to reading this blog over the semester.

     
    • Dyldebeest

      May 20, 2011 at 8:32 pm

      Thanks for the comment, Phil! And that LA Noire reference is a nice find.

       

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